Because my newer pieces are all done in Max/MSP, the process of making them is more conceptual than visual and, hence, process shots don't work well as a way of marking my progress. I will, instead, detail the path I took and the struggles along the way and include a gallery of examples from the finished product.
My last project used 2D shapes and distorted them in relation to the volume of the music using various filters, for this project I wanted to take that idea to three dimensions. To do this, I used the built in tools to figure out a way to import my own 3D models, and used the program to let those models rotate and scale with the volume of the music. To spice things up, I put various distortion filters over the whole process to make it more visually entrancing. After finishing the 3D visualizer, I thought it might be fun to combine both of the visualizers together on the same screen to make something even more exciting. I did this by putting both of the max 'patches' in a new patch and routing the video to the same output. To finish, I made controls with my MIDI controller that would allow me to turn one visualizer on and the other off and to control both of them at the same time.
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