I haven't had a lot of time to work on the project yet, but from messing with the controls I was able to quadruple the amount of platonics (the name of those shapes that are making up the eq) and now the view is completely symmetrical. I plan on adding a lot more effects and moving the camera around for the final product, but I haven't gotten there yet. I also planned on modulating certain effects based on height, like the transparency of the material that I'm using for the objects. Since the left and right quadrants are actually inverted this might look really bad or really good, I'll find out this weekend I suppose.
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