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Although I couldn't find the true name of this artist, I found their website and got a goo look at a lot of their work. They call this edition of pieces TIM, Time In Motion, because they took pictures of the same exact thing multiple times throughout the day and then cut and superimposed the images (digitally), to create a gif. What is most interesting the the way that they chose the split the images up, putting emphasis on certain parts in a way that isn't commonly seen. Generally the new images would start in this focal point of the image and radiate out from there based on time; I would like to explore the effects of time in some capacity in my future works as well.
Digital art is obviously an interest of mine, but I have taken a particular liking to artists that are able to use it to create organic shapes and seemingly realistic images. The work of hangu is stylized to a certain extent, but the strokes that make the clouds and the seemingly transparent nature of some of the water scenes are enchanting. Almost all of their work includes a figure staring out at the ocean which is another reason to like it; it seems like they are looking out at this vast openness and are at once scared and enlightened by how limitless they are in that moment. The figures seem to have a journey ahead of them or have just finished one, but the viewer doesn't know whether they are at the beginning or end. The continuity of meaning in the viewer's mind, better said as curiosity, is well structured in hangu's digital paintings and is something I need to work on.
Haley's work is interesting in how it has evolved organically over time to take on more meanings than what he originally intended. Simple methods like like using heavy machinery with recycled materials to create organic shapes somehow pushed him towards new meanings; his white pieces he said represent glaciers and how these washing and drying machines that he makes his art with represent the waste that our society deems acceptable. His other work dealt with mathematical constants like pi and e and how he could interact with them and create 3d structures with them, which didn't quite have the depth of meaning that his other pieces had but still exhibited an interest in the seemingly simple yet complicated nature of our world. Why does a number like 3.1415 dictate such a huge amount of complicated processes and geometrical surfaces? Why do numbers like e show up in nature no matter how deep we look into the structure of any given organism? These are questions worth exploring, yet I'm not sure we will ever really know.
I haven't had a lot of time to work on the project yet, but from messing with the controls I was able to quadruple the amount of platonics (the name of those shapes that are making up the eq) and now the view is completely symmetrical. I plan on adding a lot more effects and moving the camera around for the final product, but I haven't gotten there yet. I also planned on modulating certain effects based on height, like the transparency of the material that I'm using for the objects. Since the left and right quadrants are actually inverted this might look really bad or really good, I'll find out this weekend I suppose.
I started my animation this week, I made a weird model in blender (3d modelling software) and then rendered it from a view that I thought was interesting. I put it in Photoshop and I'm trying to animate it in line with a piece of a song that I made. My music isn't really great but maybe adding a visual component will make it more interesting overall. This is just a frame from one part of the animation so far.
I'm still working on choosing a specific piece to be the focus of this new project, here is my favorite one that I made this week. I may end up just doing a series of them as a few people have recommended.
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